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Binumir
AC 19
commonIncorporealSpiritUndead
Lvl 3IncorporealSpiritUndead
- AC
- 19
- HP
- 25
- Perc
- +10
- Fort
- +9
- Ref
- +12
- Will
- +8
- STR
- -4
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +0
Speedfly 25 ft
Actions
- ghostly hand +12 1d8+4 negative
- AC
- 19
- HP
- 25
- STR
- -4
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +0
AC 19
Fort +9
Ref +12
Will +8
HP 25
(negative healing)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Delay Condition The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the confused, controlled, fascinated, frightened, sickened, slowed, or stunned condition, the condition is automatically suppressed until the end of the binumir's next turn.
Speed fly 25 feet
Melee
[Single Action]
ghostly hand +12 (Agile, Finesse, Magical),
Damage 1d8+4 negative