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Monsters

Binumir

AC 19

commonIncorporealSpiritUndead
Lvl 3IncorporealSpiritUndead
AC
19
HP
25
Perc
+10
Fort
+9
Ref
+12
Will
+8
STR
-4
DEX
+4
CON
+3
INT
+0
WIS
+1
CHA
+0
Speedfly 25 ft
Actions
  • ghostly hand +12 1d8+4 negative
AC
19
HP
25
STR
-4
DEX
+4
CON
+3
INT
+0
WIS
+1
CHA
+0

AC 19

Fort +9

Ref +12

Will +8

HP 25

(negative healing)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Delay Condition The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the confused, controlled, fascinated, frightened, sickened, slowed, or stunned condition, the condition is automatically suppressed until the end of the binumir's next turn.

Speed fly 25 feet

Melee

[Single Action]

ghostly hand +12 (Agile, Finesse, Magical),

Damage 1d8+4 negative