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MonstersUndead

Binumir

A drifting undead spirit binds two souls together, striking with a cold hand and shrugging off afflictions that fell lesser undead.

commonIncorporealSpiritUndead

A pale, drifting spirit bound to a second soul, the binumir floats through the air on currents only it can feel, striking with a cold ghostly hand. The doubled spirit within it shrugs off afflictions that would cripple a lesser thing.

In play

Delay Condition The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the confused, controlled, fascinated, frightened, sickened, slowed, or stunned condition, the condition is automatically suppressed until the end of the binumir's next turn.

Level 3

Perception +10 · Senses darkvision · Languages Common · Skills Society +10

STRDEXCONINTWISCHA
-4+4+3+0+1+0
ACFortRefWill
19+9+12+8

HP 25 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 2 (except force, _ghost touch_, or positive, double resistance vs. non-magical)

Speed fly 25 feet

Actions

  • Melee Ghostly hand [Single Action] +12 (Agile, Finesse, Magical), Damage 1d8+4 negative

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