Bikkhasura
An asura reincarnated across countless lifetimes into near-godlike power, fighting with the weary patience of the many times reborn.
Asura who have been forcibly reincarnated across countless lifetimes, bikkhasuras have grown to nearly godlike levels of power. They are walking arguments against the divine order, and they fight with the weary patience of beings who have died and returned more times than they can count.
In play
The bikkhasura has all-around vision, regeneration 20 (deactivated by holy), and a +2 status bonus to all saves.
Inescapable Aura (aura, divine) 30 feet. Creatures cannot teleport into or out of the bikkhasura's aura. Creatures attempting to teleport into the aura instead teleport to the nearest edge of the aura. Any attempts to teleport out of the aura are automatically disrupted.
Reactive Strike [Reaction] The bikkhasura gains 5 additional reactions at the beginning of each of their turns that they can use only for a Reactive Strike.
Level 20
Perception +36 · Senses darkvision, scent (imprecise) 60 feet, _truesight_ · Languages Common, Diabolic; telepathy 100 feet, _truespeech_ · Skills Acrobatics +33, Athletics +38, Diplomacy +36, Intimidation +34, Performance +34, Religion +35, Stealth +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +7 | +10 | +7 | +7 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +35 | +32 | +32 |
HP 380 · Immunities curses, disease, illusions, poison, polymorph · Weaknesses holy 15
Speed 40 feet, climb 40 feet, fly 40 feet, swim 40 feet
Actions
- Melee Spirit blade [Single Action] +37 (reach 15 ft, Magical, Unholy, versatile P), Damage 4d6+15 slashing plus 4d6 spirit
- Melee Jaws [Single Action] +37 (Magical, Unholy), Damage 4d10+15 piercing plus 4d6 persistent poison and
- Melee Claw [Single Action] +35 (Agile, Magical, Unholy), Damage 4d8+15 slashing plus 1d6 spirit