Bida
Its eight coils grapple and strike at once — even while pinning one victim, this serpentine dragon-kin can still lash out with its tail.
A serpentine horror of eight writhing coils, the bida glides through air, water, and stone alike, twisting illusions around its prey before crushing it in its tail.
In play
- Constrict [Single Action] 1d6+6 bludgeoning, DC 26.
- Eight Coils A bida can Strike with its tail even while Grabbing creatures with it. Its tail Strike deals 2d6+9 bludgeoning plus Improved Grab.
- Occult Innate Spells DC 26 — 2nd Humanoid Form; 3rd Nondetection.
- It gains a +2 circumstance bonus to all saves to disbelieve illusions.
Level 8
Perception +15 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Draconic, Mwangi · Skills Deception +20, Diplomacy +18, Intimidation +18, Society +16, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +3 | +4 | +3 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +15 | +18 |
HP 135 · Immunities paralyzed, sleep · Resistances acid 10, poison 10
Speed 40 feet, climb 20 feet, fly 60 feet
Actions
- Melee Jaws [Single Action] +20 (reach 15 ft), Damage 2d12+9 piercing
- Melee Tail [Single Action] +20 (reach 15 ft), Damage 2d6+9 bludgeoning plus
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