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Belker
AC 25
commonAirElemental
Lvl 6AirElemental
- AC
- 25
- HP
- 78
- Perc
- +14
- Fort
- +13
- Ref
- +17
- Will
- +12
- STR
- +2
- DEX
- +5
- CON
- +3
- INT
- -2
- WIS
- +4
- CHA
- +0
Speed25 ft, fly 40 ft
Actions
- claw +17 2d10+5 slashing
- wing +17 2d8+5 bludgeoning reach 10 ft
- AC
- 25
- HP
- 78
- STR
- +2
- DEX
- +5
- CON
- +3
- INT
- -2
- WIS
- +4
- CHA
- +0
AC 25
Fort +13
Ref +17
Will +12
HP 78
Immunities
bleed, paralyzed, poison, precision, sleep
Smoke Form The belker can occupy the same space as other creatures.
Speed 25 feet, fly 40 feet
Melee
[Single Action]
claw +17 (Agile, Finesse),
Damage 2d10+5 slashing
Melee
[Single Action]
wing +17 (Agile, Finesse, reach 10 feet),
Damage 2d8+5 bludgeoning
Noxious Fumes [Two Actions] Requirement The belker occupies the same space as a Medium or smaller creature; Effect The belker attempts to flow into the creature's lungs; the creature must attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the belker and is immobilized by the pain of the smoke rasping in its throat and lungs.