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Monsters

Belker

AC 25

commonAirElemental
Lvl 6AirElemental
AC
25
HP
78
Perc
+14
Fort
+13
Ref
+17
Will
+12
STR
+2
DEX
+5
CON
+3
INT
-2
WIS
+4
CHA
+0
Speed25 ft, fly 40 ft
Actions
  • claw +17 2d10+5 slashing
  • wing +17 2d8+5 bludgeoning reach 10 ft
AC
25
HP
78
STR
+2
DEX
+5
CON
+3
INT
-2
WIS
+4
CHA
+0

AC 25

Fort +13

Ref +17

Will +12

HP 78

Immunities

bleed, paralyzed, poison, precision, sleep

Smoke Form The belker can occupy the same space as other creatures.

Speed 25 feet, fly 40 feet

Melee

[Single Action]

claw +17 (Agile, Finesse),

Damage 2d10+5 slashing

Melee

[Single Action]

wing +17 (Agile, Finesse, reach 10 feet),

Damage 2d8+5 bludgeoning

Noxious Fumes [Two Actions] Requirement The belker occupies the same space as a Medium or smaller creature; Effect The belker attempts to flow into the creature's lungs; the creature must attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the belker and is immobilized by the pain of the smoke rasping in its throat and lungs.