Behir
This many-legged serpent scales sheer walls and open air with equal ease, crackling with stored lightning it breathes as a weapon.
A many-legged, serpentine reptile that scales sheer walls and the open air alike, the behir crackles with stored lightning and crushes prey in its coils.
In play
- Breath Weapon [Two Actions] (Electricity, Evocation, Primal) The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
- Claw Storm [Three Actions] The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle.
Level 8
Perception +17 · Senses darkvision · Languages Draconic · Skills Acrobatics +16, Athletics +19, Intimidation +18, Stealth +18, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +5 | -2 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +19 | +16 | +15 |
HP 140 · Immunities electricity
Speed 30 feet, climb 15 feet
Actions
- Melee Jaws [Single Action] +18 (reach 15 ft), Damage 2d12+10 piercing plus
- Melee Claw [Single Action] +18 (Agile), Damage 2d6+10 slashing
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