Beaver
A river-built forager would rather dam and shelter than brawl, but a cornered bite tears through rope and timber alike.
An industrious river-dweller with a broad paddle tail and chisel teeth that never stop growing. Slow on land but swift in the water, it would rather build than fight — though a cornered beaver's bite carves through rope and timber alike.
In play
- Construct Shelter The beaver takes 1 minute to rapidly construct a simple mound along one side of its space, which can be used to Take Cover.
- Penetrating Bite (two actions) The beaver makes a jaws Strike. The Strike ignores the first 5 Hardness of organic materials, such as rope, leather, and wood.
- Prop (single action) The beaver stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
Level -1
Perception +6 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +3, Crafting +2, Survival +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +2 | +3 | -4 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +7 | +4 | +4 |
HP 8
Speed 15 feet, swim 25 feet
Actions
- Melee Jaws [Single Action] +6, Damage 1d6+1 piercing
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