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Monsters

Batkin Guard

Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance.

uncommonBeastBeastkinHumanHumanoid
Lvl 1BeastBeastkinHumanHumanoidUncommon
AC
15
HP
20
Perc
+6
Fort
+7
Ref
+7
Will
+3
STR
+4
DEX
+2
CON
+2
INT
+0
WIS
+0
CHA
+1
Speed25 ft
Actions
  • morningstar +7 1d6+4 bludgeoning
  • jaws +7 1d4+4 piercing
  • shortbow +5 1d6 piercing 60 ft
AC
15
HP
20
STR
+4
DEX
+2
CON
+2
INT
+0
WIS
+0
CHA
+1

Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance. The batkin uses Change Shape to enter their hybrid form.

Items

minor elixir of life, Morningstar, Scale Mail, Shortbow (20 arrows)

AC 15

Fort +7

Ref +7

Will +3

HP 20

Speed 25 feet

Melee

[Single Action]

morningstar +7 (versatile P),

Damage 1d6+4 bludgeoning

Melee

[Single Action]

jaws +7 (Agile, Finesse, Unarmed),

Damage 1d4+4 piercing

Ranged

[Single Action]

shortbow +5 (deadly d10, range increment 60 feet),

Damage 1d6 piercing