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Sorted A-ZMonsters
Batkin Guard
Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance.
uncommonBeastBeastkinHumanHumanoid
Lvl 1BeastBeastkinHumanHumanoidUncommon
- AC
- 15
- HP
- 20
- Perc
- +6
- Fort
- +7
- Ref
- +7
- Will
- +3
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +1
Speed25 ft
Actions
- morningstar +7 1d6+4 bludgeoning
- jaws +7 1d4+4 piercing
- shortbow +5 1d6 piercing 60 ft
- AC
- 15
- HP
- 20
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +0
- WIS
- +0
- CHA
- +1
Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance. The batkin uses Change Shape to enter their hybrid form.
Items
minor elixir of life, Morningstar, Scale Mail, Shortbow (20 arrows)
AC 15
Fort +7
Ref +7
Will +3
HP 20
Speed 25 feet
Melee
[Single Action]
morningstar +7 (versatile P),
Damage 1d6+4 bludgeoning
Melee
[Single Action]
jaws +7 (Agile, Finesse, Unarmed),
Damage 1d4+4 piercing
Ranged
[Single Action]
shortbow +5 (deadly d10, range increment 60 feet),
Damage 1d6 piercing