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Batkin Guard
The moment a fight starts, this sentinel snaps into a feral hybrid form, mixing weapon, claw, and bow without missing a beat.
uncommonBeastBeastkinHumanHumanoid
A batkin sentinel who snaps into a feral hybrid shape the instant a fight begins, mixing morningstar, fang, and bow with practiced ferocity.
It carries a minor elixir of life, a morningstar, Scale Mail, and a shortbow with 20 arrows.
In play
- Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance. The batkin uses Change Shape to enter their hybrid form.
Level 1
Perception +6 · Languages Common · Skills Acrobatics +7, Athletics +5, Deception +4, Stealth +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +2 | +0 | +0 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +7 | +7 | +3 |
HP 20
Speed 25 feet
Actions
- Melee Morningstar [Single Action] +7 (versatile P), Damage 1d6+4 bludgeoning
- Melee Jaws [Single Action] +7 (Agile, Finesse, Unarmed), Damage 1d4+4 piercing
- Ranged Shortbow [Single Action] +5 (range 60 ft, deadly d10), Damage 1d6 piercing