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MonstersBeast

Batkin Guard

The moment a fight starts, this sentinel snaps into a feral hybrid form, mixing weapon, claw, and bow without missing a beat.

uncommonBeastBeastkinHumanHumanoid

A batkin sentinel who snaps into a feral hybrid shape the instant a fight begins, mixing morningstar, fang, and bow with practiced ferocity.

It carries a minor elixir of life, a morningstar, Scale Mail, and a shortbow with 20 arrows.

In play

  • Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance. The batkin uses Change Shape to enter their hybrid form.

Level 1

Perception +6 · Languages Common · Skills Acrobatics +7, Athletics +5, Deception +4, Stealth +5

STRDEXCONINTWISCHA
+4+2+2+0+0+1
ACFortRefWill
15+7+7+3

HP 20

Speed 25 feet

Actions

  • Melee Morningstar [Single Action] +7 (versatile P), Damage 1d6+4 bludgeoning
  • Melee Jaws [Single Action] +7 (Agile, Finesse, Unarmed), Damage 1d4+4 piercing
  • Ranged Shortbow [Single Action] +5 (range 60 ft, deadly d10), Damage 1d6 piercing