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Batkin Guard

The moment a fight starts, this sentinel snaps into a feral hybrid form, mixing weapon, claw, and bow without missing a beat.

uncommonBeastBeastkinHumanHumanoid

A batkin sentinel who snaps into a feral hybrid shape the instant a fight begins, mixing morningstar, fang, and bow with practiced ferocity.

It carries a minor elixir of life, a morningstar, Scale Mail, and a shortbow with 20 arrows.

In play

  • Quick Change [Free Action] Trigger The batkin rolls initiative; Effect The batkin's instincts kick in, and they take on an aggressive stance. The batkin uses Change Shape to enter their hybrid form.

Level 1

Perception +6 · Languages Common · Skills Acrobatics +7, Athletics +5, Deception +4, Stealth +5

STRDEXCONINTWISCHA
+4+2+2+0+0+1
ACFortRefWill
15+7+7+3

HP 20

Speed 25 feet

Actions

  • Melee Morningstar [Single Action] +7 (versatile P), Damage 1d6+4 bludgeoning
  • Melee Jaws [Single Action] +7 (Agile, Finesse, Unarmed), Damage 1d4+4 piercing
  • Ranged Shortbow [Single Action] +5 (range 60 ft, deadly d10), Damage 1d6 piercing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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