Barghest
A gleeful hunting canine seeks out the most clever or difficult prey it can find, teleporting to run down anything that tries to flee.
Barghests are canine beasts that take great joy in the hunt, often lurking near humanoid settlements to find prey that can provide a suitable challenge. Even in the deepest wilderness, barghests choose the most clever or difficult prey, searching endlessly for challenges like giants, nymphs, and unicorns.
In play
Primal Hunt [Reaction] (primal, teleportation) Trigger A creature within the barghest's reach takes a move or teleportation action; Effect After the triggering action, the barghest can teleport up to 60 feet to a space adjacent to that creature.
Level 4
Perception +12 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Fey, Goblin, Jotun · Skills Athletics +13, Deception +11, Diplomacy +9, Intimidation +11, Stealth +10, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +3 | +2 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +11 | +12 | +8 |
HP 50 · Resistances physical 5 (except cold iron) · Weaknesses holy 5
Speed 25 feet
Actions
- Melee Jaws [Single Action] +13 (Unholy), Damage 2d8+5 piercing plus
- Melee Claw [Single Action] +13 (Agile, Unholy), Damage 2d6+5 slashing