Bandersnatch
Bandersnatches are great six-legged cats with wicked quills running down the length of their bodies down to the tips of their mighty tails.
- AC
- 41
- HP
- 335
- Perc
- +30
- Fort
- +32
- Ref
- +30
- Will
- +27
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- -4
- WIS
- +6
- CHA
- +6
- jaws +34 3d12+19 piercing reach 15 ft
- claw +34 3d8+19 slashing reach 15 ft
- tail +34 3d4+19 piercing reach 20 ft
- quill +30 3d4+19 piercing plus 100 ft
- AC
- 41
- HP
- 335
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- -4
- WIS
- +6
- CHA
- +6
Bandersnatches are great six-legged cats with wicked quills running down the length of their bodies down to the tips of their mighty tails. ” These terrifying hunters take great delight in taking down other deadly or intelligent predators by perfectly adapting to any environment they find themselves in.
AC 41
Fort +32
Ref +30
Will +27
+1 status to all saves vs. magic
HP 335
(fast healing 15)
Immunities
confused
Confusing Gaze (aura, emotion, mental, primal, visual) 20 feet. When a creature ends its turn in the aura, it must succeed at a DC 35 Will save or become confused for 1 round.
Quick Recovery The bandersnatch recovers with frightening speed.