Bandersnatch
A six-legged, quilled predator built to hunt other apex hunters, its bewildering gaze leaving foes too confused to fight back.
Bandersnatches are great six-legged cats with wicked quills running down the length of their bodies down to the tips of their mighty tails. These terrifying hunters take great delight in taking down other deadly or intelligent predators by perfectly adapting to any environment they find themselves in.
In play
Confusing Gaze (aura, emotion, mental, primal, visual) 20 feet. When a creature ends its turn in the aura, it must succeed at a DC 35 Will save or become confused for 1 round.
Quick Recovery The bandersnatch recovers with frightening speed.
Level 17
Perception +30 · Senses darkvision, scent (precise) 120 feet · Skills Acrobatics +30, Athletics +33, Intimidation +32, Stealth +32, Survival +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +6 | +6 | -4 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 41 | +32 | +30 | +27 |
HP 335 · Immunities confused
Speed 50 feet, climb 20 feet
Actions
- Melee Jaws [Single Action] +34 (reach 15 ft, Magical), Damage 3d12+19 piercing
- Melee Claw [Single Action] +34 (reach 15 ft, Agile, Magical), Damage 3d8+19 slashing
- Melee Tail [Single Action] +34 (reach 20 ft, fatal d8, Magical), Damage 3d4+19 piercing
- Ranged Quill [Single Action] +30 (range 100 ft), Damage 3d4+19 piercing plus