Balor
A towering lord of the Abyss wreathed in living flame wields sword and burning whip, scorching anyone who stands close or strikes it.
A balor is a towering lord of the Abyss wreathed in living flame, sword in one hand and burning whip in the other. To stand near one is to burn; to strike one is to be burned in turn.
In play
Aura of Flame (aura, divine, evocation, fire) 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage.
Attack of Opportunity [Reaction] The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger.
Level 20
Perception +36 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Draconic; telepathy 100 feet · Skills Acrobatics +35, Athletics +37, Deception +36, Diplomacy +32, Intimidation +38, Religion +32, Society +32, Stealth +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +7 | +9 | +6 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +39 | +35 | +34 |
HP 480 · Immunities fire · Weaknesses cold 20, cold iron 20, good 20
Speed 35 feet, fly 70 feet
Actions
- Melee Vorpal cold iron silver longsword [Single Action] +40 (reach 10 ft, Evil, Magical, versatile P), Damage 4d8+17 slashing plus 1d6 evil
- Melee Cold iron silver flame whip [Single Action] +40 (reach 20 ft, Disarm, Evil, Fire, Magical, Trip), Damage 4d6+17 fire plus 1d6 evil,