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MonstersFiend

Balor

A towering lord of the Abyss wreathed in living flame wields sword and burning whip, scorching anyone who stands close or strikes it.

commonDemonFiend

A balor is a towering lord of the Abyss wreathed in living flame, sword in one hand and burning whip in the other. To stand near one is to burn; to strike one is to be burned in turn.

In play

Aura of Flame (aura, divine, evocation, fire) 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage.

Attack of Opportunity [Reaction] The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger.

Level 20

Perception +36 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Draconic; telepathy 100 feet · Skills Acrobatics +35, Athletics +37, Deception +36, Diplomacy +32, Intimidation +38, Religion +32, Society +32, Stealth +33

STRDEXCONINTWISCHA
+9+7+9+6+6+8
ACFortRefWill
45+39+35+34

HP 480 · Immunities fire · Weaknesses cold 20, cold iron 20, good 20

Speed 35 feet, fly 70 feet

Actions

  • Melee Vorpal cold iron silver longsword [Single Action] +40 (reach 10 ft, Evil, Magical, versatile P), Damage 4d8+17 slashing plus 1d6 evil
  • Melee Cold iron silver flame whip [Single Action] +40 (reach 20 ft, Disarm, Evil, Fire, Magical, Trip), Damage 4d6+17 fire plus 1d6 evil,