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Sorted A-ZMonsters
Azer
AC 17
commonElementalFireHumanoid
Lvl 2ElementalFireHumanoid
- AC
- 17
- HP
- 45
- Perc
- +8
- Fort
- +10
- Ref
- +5
- Will
- +8
- STR
- +3
- DEX
- +1
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- +0
Speed20 ft
Actions
- warhammer +9 1d8+3 bludgeoning
- light hammer +9 1d6+3 bludgeoning
- light hammer +7 1d6+3 bludgeoning
- AC
- 17
- HP
- 45
- STR
- +3
- DEX
- +1
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- +0
AC 17
Fort +10
Ref +5
Will +8
HP 45
Immunities
fire
Heat of the Forge (aura, fire) 10 feet. An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a DC 16 Fortitude save or become fatigued while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
Speed 20 feet
Melee
[Single Action]
warhammer +9 (Shove),
Damage 1d8+3 bludgeoning plus 1d6 fire
Melee
[Single Action]
light hammer +9 (Agile),
Damage 1d6+3 bludgeoning plus 1d6 fire
Ranged
[Single Action]
light hammer +7 (Agile, thrown 20 feet),
Damage 1d6+3 bludgeoning plus 1d6 fire