Azarpal
A burrowing fey predator wears a stolen face until it's close enough to strike, then poisons the wound with venom that lingers.
A burrowing predator that wears borrowed faces, the azarpal stalks from beneath the ground and strikes with venom-slick jaws. Its illusions let it pass unseen until the poison is already in the wound.
In play
Occult Innate Spells DC 30, attack +22
Azarpal Poison (poison; Saving Throw DC 28 Fortitude) Onset 1 minute; Maximum Duration 6 minutes; Stage 1 sickened 1 (1 minute); Stage 2 fatigued and sickened 2 (1 minute); Stage 3 2d12 poison damage plus fatigued and sickened 3 (1 minute); the sickened condition value caused by azarpal poison cannot be reduced below 1 as long as the poison's duration remains active.
Level 13
Perception +24 · Senses low-light vision · Languages Common, Diabolic, Fey · Skills Cooking Lore +23, Crafting +23, Deception +27, Stealth +26, Thievery +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +7 | +5 | +5 | +4 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +24 | +26 | +20 |
HP 275 · Immunities azarpal poison, disease
Speed 30 feet, burrow 15 feet
Actions
- Melee Jaws [Single Action] +26 (Finesse), Damage 3d12+12 piercing
- Melee Tail [Single Action] +26 (Agile, Finesse), Damage 3d10+10 bludgeoning