Azarketi Explorer
An amphibious deep-water wanderer that charts coastlines and salvages the tide's leavings, growing brittle the longer it's stranded on land.
Amphibious wanderers of the deep waters, azarketi explorers range far from their drowned cities to chart coastlines and salvage what the tides give up. Out of their element they grow brittle and short-tempered, knowing the land is slowly killing them.
Attack of Opportunity [Reaction]
Hydration An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.
Level 2
Perception +8 · Senses low-light vision · Languages Alghollthu, Azlanti, Common · Skills Acrobatics +5, Athletics +8, Deception +7, Diplomacy +7, Intimidation +7, Nature +4, Society +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +2 | +0 | +0 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +10 | +7 | +6 |
HP 30
Speed 20 feet, swim 30 feet
Actions
- Melee Trident [Single Action] +10, Damage 1d8+6 piercing
- Melee Dagger [Single Action] +10 (Agile, versatile S), Damage 1d4+6 piercing
- Ranged Trident [Single Action] +7 (thrown 20 feet), Damage 1d8+6 piercing