Azarketi Crab Catcher
A shallow-water forager works the reefs for a living, needing regular submersion to keep water-acclimated skin from cracking.
The average azarketi citizen in Absalom makes a living fishing or catching crabs.
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Swim Away [Reaction] Requirement The azarketi crab catcher is swimming; Trigger The azarketi crab catcher is targeted with an attack and can see the attacker; Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.
Level 0
Perception +6 · Languages Alghollthu, Common · Skills Athletics +4, Diplomacy +3, Nature +3, Stealth +5, Survival +5, Underwater Lore +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +2 | +0 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +6 | +9 | +3 |
HP 15
Speed 25 feet; swim 25 feet
Actions
- Melee Dagger [Single Action] +7 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+2 piercing
- Ranged Dagger [Single Action] +7 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+2 piercing