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Monsters

Avatar of the Lantern King

AC 54

uniqueFeyFire
Lvl 24FeyFireUnique
AC
54
HP
500
Perc
+39
Fort
+36
Ref
+39
Will
+41
STR
+9
DEX
+12
CON
+7
INT
+9
WIS
+7
CHA
+12
Speedfly 60 ft
Actions
  • searing rune +44 4d6+24 bludgeoning reach 20 ft
  • blinding beam +44 4d8+19 fire 100 ft
AC
54
HP
500
STR
+9
DEX
+12
CON
+7
INT
+9
WIS
+7
CHA
+12

AC 54

Fort +36

Ref +39

Will +41

HP 500

Immunities

bleed, blinded, controlled, dazzled, death effects, doomed, fire, sleep, unconscious

Fortune's Friend [Reaction] (divination, fortune, primal) Trigger The Lantern King fails or critically fails a saving throw. Effect The result of the saving throw is improved one degree. The Lantern King can't Fortune's Friend for 1d4 rounds.

Lantern King's Glow (aura, evocation, light, primal) 120 feet. The Lantern King illuminates his aura with bright light. At the start of his turn, this aura attempts to counteract any ongoing darkness effect in the aura (counteract check +44).