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Avatar of the Lantern King
AC 54
uniqueFeyFire
Lvl 24FeyFireUnique
- AC
- 54
- HP
- 500
- Perc
- +39
- Fort
- +36
- Ref
- +39
- Will
- +41
- STR
- +9
- DEX
- +12
- CON
- +7
- INT
- +9
- WIS
- +7
- CHA
- +12
Speedfly 60 ft
Actions
- searing rune +44 4d6+24 bludgeoning reach 20 ft
- blinding beam +44 4d8+19 fire 100 ft
- AC
- 54
- HP
- 500
- STR
- +9
- DEX
- +12
- CON
- +7
- INT
- +9
- WIS
- +7
- CHA
- +12
AC 54
Fort +36
Ref +39
Will +41
HP 500
Immunities
bleed, blinded, controlled, dazzled, death effects, doomed, fire, sleep, unconscious
Fortune's Friend [Reaction] (divination, fortune, primal) Trigger The Lantern King fails or critically fails a saving throw. Effect The result of the saving throw is improved one degree. The Lantern King can't Fortune's Friend for 1d4 rounds.
Lantern King's Glow (aura, evocation, light, primal) 120 feet. The Lantern King illuminates his aura with bright light. At the start of his turn, this aura attempts to counteract any ongoing darkness effect in the aura (counteract check +44).