Aurosrath
A hulking humanoid laced with veins of precious metal crushes and grapples prey, its molten weakness only surfacing under fire.
A hulking humanoid whose flesh is laced with veins of precious metal, the aurosrath crushes and grapples its prey while its body gleams like a half-worked ingot.
Smeltable If an aurosrath takes 5 or more fire damage from a single attack, the precious metals within their body enter a molten state until the end of their next turn. While in this state, the aurosrath takes a -10-foot status penalty to their Speeds, and their strikes deal an extra 1d6 fire damage. They also lose their weakness to slashing damage and their resistance to electricity damage. Finally, any creature currently grabbed or restrained by the aurosrath loses 1 round of air if it's holding its breath.
Level 5
Perception +12 · Senses darkvision · Languages Common, Necril · Skills Athletics +13, Intimidation +12, Mercantile Lore +12, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +4 | +0 | +1 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +14 | +9 | +13 |
HP 95 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Resistances electricity 5 · Weaknesses slashing 5
Speed 25 feet
Actions
- Melee Fist [Single Action] +15 (reach 10 ft), Damage 2d6+5 bludgeoning plus