Augur
A blade-bristling velstrac watches the battlefield through a single eye, its aura pressing dread onto anyone nearby.
These spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the Netherworld. Each augur has only a single eye, from which they can witness the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain.
In play
The augur has regeneration 2 (deactivated by holy or silver).
Feel the Blades (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become frightened 1 (frightened 2 on a critical failure).
Level 1
Perception +8 · Senses greater darkvision, painsight · Languages Common, Diabolic, Shadowtongue; (can't speak any language) · Skills Acrobatics +8, Deception +6, Intimidation +7, Religion +4, Stealth +8, Torture Lore +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +3 | +1 | +2 | +1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +4 | +10 | +7 |
HP 15 · Immunities cold · Weaknesses holy 5, silver 5
Speed 20 feet, fly 40 feet
Actions
- Melee Blade [Single Action] +8 (Agile, finesse, magical, unholy, versatile P), Damage 1d4–1 slashing plus 1d4 persistent bleed