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MonstersFiend

Astradaemon

A daemon that embodies death by direct assault on the soul haunts the pathways to the afterlife, feeding on each fresh death nearby.

commonDaemonFiendUnholy

These unnerving daemons represent death by direct assault against a soul or life-force. Rarely seen in the mortal Universe, astradaemons spend most of their time hunting the pathways between the living world and the afterlife.

In play

  • Soul Siphon (aura, divine, force) 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within their aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.

Level 16

Perception +28 · Senses darkvision, lifesense 30 feet, _truesight_ · Languages Common, Daemonic; telepathy 100 feet · Skills Acrobatics +28, Athletics +32, Intimidation +33, Religion +26, Stealth +28, Survival +26

STRDEXCONINTWISCHA
+8+6+7+2+4+7
ACFortRefWill
39+27+30+26

HP 240 · Immunities death effects, void · Weaknesses holy 15

Speed 60 feet, fly 60 feet

Actions

  • Melee Jaws [Single Action] +32 (reach 10 ft, Magical, Unholy), Damage 3d6+8 piercing
  • Melee Claw [Single Action] +32 (reach 10 ft, Agile, Magical, Unholy), Damage 2d6+8 slashing
  • Melee Tail [Single Action] +32 (reach 15 ft, Magical, Unholy), Damage 3d10+8 bludgeoning