Argorth
A huge worm-like horror grinds forward on hooked bone-legs, its three spiked mandibles closing on anything in reach, lashing out in death.
An argorth is a huge, worm-like creature with three massive spiked mandibles surrounding its gnashing maw. It moves atop a series of hook-shaped bones protruding from its underbelly, supplemented by an occasional push with the back half of its 30-foot length.
In play
- Its jaws (Magical, reach 10 feet) deal piercing and grab on a hit — see Improved Grab.
- It is immune to mental and visual effects.
- Death Slam [Reaction] Trigger The argorth is reduced to 0 Hit Points; Effect Before it's knocked out, the argorth makes a tail Strike against a random creature within reach.
Level 11
Perception +18 · Senses bloodsense (precise) 120 feet, no vision, scent (imprecise) 60 feet · Skills Acrobatics +21, Athletics +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | -5 | +1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +24 | +21 | +18 |
HP 200 · Immunities mental, visual · Resistances acid 10, cold 10
Speed 30 feet, burrow 20 feet, climb 20 feet, swim 30 feet
Actions
- Melee Jaws [Single Action] +24 (reach 10 ft, Magical), Damage 2d10+13 piercing plus
- Melee Tail [Single Action] +24 (reach 10 ft, Magical), Damage 2d8+13 bludgeoning plus
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