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MonstersAberration

Argorth

A huge worm-like horror grinds forward on hooked bone-legs, its three spiked mandibles closing on anything in reach, lashing out in death.

commonAberrationMindless

An argorth is a huge, worm-like creature with three massive spiked mandibles surrounding its gnashing maw. It moves atop a series of hook-shaped bones protruding from its underbelly, supplemented by an occasional push with the back half of its 30-foot length.

In play

  • Its jaws (Magical, reach 10 feet) deal piercing and grab on a hit — see Improved Grab.
  • It is immune to mental and visual effects.
  • Death Slam [Reaction] Trigger The argorth is reduced to 0 Hit Points; Effect Before it's knocked out, the argorth makes a tail Strike against a random creature within reach.

Level 11

Perception +18 · Senses bloodsense (precise) 120 feet, no vision, scent (imprecise) 60 feet · Skills Acrobatics +21, Athletics +23

STRDEXCONINTWISCHA
+7+3+5-5+1-1
ACFortRefWill
30+24+21+18

HP 200 · Immunities mental, visual · Resistances acid 10, cold 10

Speed 30 feet, burrow 20 feet, climb 20 feet, swim 30 feet

Actions

  • Melee Jaws [Single Action] +24 (reach 10 ft, Magical), Damage 2d10+13 piercing plus
  • Melee Tail [Single Action] +24 (reach 10 ft, Magical), Damage 2d8+13 bludgeoning plus