Archer Regiment
A disciplined ranged unit fills the sky with arrows at long range, softening enemy lines before allied troops close in.
Archer regiments are capable of filling the sky with arrows at great distances, making them vital to any war leader who wishes to weaken the enemy before they get close to allied units or encampments.
In play
It moves with troop movement.
Level 12
Perception +22 · Languages Common · Skills Acrobatics +25, Stealth +22, Survival +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +7 | +3 | +1 | +5 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +19 | +25 | +22 |
HP 210 · Weaknesses area damage 10, splash damage 10
Speed 25 feet; troop movement
Abilities
- Dagger Defense [Single Action to Three Actions] The archer regiment draws daggers to attack close-range enemies. Each enemy in a 5-foot emanation must attempt a DC 29 basic Reflex save. The damage depends on the number of actions.
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