Arboreal Snag
A rotting dead tree given grim half-life lashes out with cracked branches, weeping a foul sap that sickens anyone who wounds it.
A dead tree given a grim half-life, the arboreal snag is a rotting husk that lashes out with cracked branches and grasping roots, weeping foul sap from every wound. It shambles where it once stood rooted, a corpse of the forest that refuses to fall.
In play
- Axe Vulnerability An arboreal snag takes 5 additional damage from axes.
- Putrid Sap (disease, necromancy, primal) If the arboreal snag takes damage from a piercing attack, nauseating green pus spurts from the wound. Creatures within 10 feet of the snag must succeed at a DC 20 Fortitude save or be sickened 1 (sickened 2 on a critical failure). Creatures that attempt this save are then temporarily immune for 1 hour.
- Attack of Opportunity [Reaction]
Level 3
Perception +8 · Senses darkvision · Skills Athletics +10, Intimidation +7, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | -5 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +12 | +6 | +8 |
HP 45 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances bludgeoning 5, piercing 5 · Weaknesses axe vulnerability, fire 5
Speed 20 feet
Actions
- Melee Branch [Single Action] +12 (reach 10 ft), Damage 1d10+6 bludgeoning plus
- Melee Root [Single Action] +12, Damage 1d8+6 bludgeoning plus
- Ranged Rock [Single Action] +12 (range 30 ft, Brutal), Damage 1d8+6 bludgeoning
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