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MonstersUndead

Arboreal Snag

A rotting dead tree given grim half-life lashes out with cracked branches, weeping a foul sap that sickens anyone who wounds it.

uncommonMindlessUndead

A dead tree given a grim half-life, the arboreal snag is a rotting husk that lashes out with cracked branches and grasping roots, weeping foul sap from every wound. It shambles where it once stood rooted, a corpse of the forest that refuses to fall.

In play

  • Axe Vulnerability An arboreal snag takes 5 additional damage from axes.
  • Putrid Sap (disease, necromancy, primal) If the arboreal snag takes damage from a piercing attack, nauseating green pus spurts from the wound. Creatures within 10 feet of the snag must succeed at a DC 20 Fortitude save or be sickened 1 (sickened 2 on a critical failure). Creatures that attempt this save are then temporarily immune for 1 hour.
  • Attack of Opportunity [Reaction]

Level 3

Perception +8 · Senses darkvision · Skills Athletics +10, Intimidation +7, Stealth +7

STRDEXCONINTWISCHA
+4+1+3-5+1+0
ACFortRefWill
19+12+6+8

HP 45 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances bludgeoning 5, piercing 5 · Weaknesses axe vulnerability, fire 5

Speed 20 feet

Actions

  • Melee Branch [Single Action] +12 (reach 10 ft), Damage 1d10+6 bludgeoning plus
  • Melee Root [Single Action] +12, Damage 1d8+6 bludgeoning plus
  • Ranged Rock [Single Action] +12 (range 30 ft, Brutal), Damage 1d8+6 bludgeoning