Arboreal Reaper
While some forests have an idyllic, peaceful quality to them, others feel distinctly unfriendly or even sinister—these forests are the favored haunts of…
- AC
- 24
- HP
- 130
- Perc
- +15
- Fort
- +17
- Ref
- +13
- Will
- +15
- STR
- +6
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- +4
- branch +18 2d10+8 bludgeoning reach 10 ft
- root +18 2d6+8 bludgeoning plus
- thorns +16 2d8+5 piercing
- AC
- 24
- HP
- 130
- STR
- +6
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- +4
While some forests have an idyllic, peaceful quality to them, others feel distinctly unfriendly or even sinister—these forests are the favored haunts of arboreal reapers. Sometimes these woodlands are sought out by secretive practitioners of malicious arts who claim the unsettling ambiance aids their abilities; arboreal reapers see no reason to interfere with such practices as long as the balance of their forests isn't harmed.
AC 24
Fort +17
Ref +13
Will +15
HP 130
Speed 25 feet
Melee
[Single Action]
branch +18 (reach 10 feet),
Damage 2d10+8 bludgeoning
Melee
[Single Action]
root +18 (Agile),
Damage 2d6+8 bludgeoning plus Knockdown