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Arboreal Copse
A gathering of forest-guardian trees, usually slow to act, snaps into quick judgment when danger presses close.
uncommonPlantTroopWood
Though arboreal wardens typically remain within the boundaries of the forests they protect, they occasionally gather into copses to seek information about potential threats to report back to arboreal regents. Arboreals are typically slow to act, but copses must sometimes make quick judgment calls when faced with imminent dangers.
Level 9
Perception +18 · Senses low-light vision · Languages Arboreal, Common, Fey · Skills Athletics +20, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +5 | +2 | +5 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +20 | +16 | +18 |
HP 150 · Resistances bludgeoning 8, piercing 8 · Weaknesses area damage 10, axes 8, fire 12, splash damage 10
Speed 25 feet; troop movement
Abilities
- Reactive Attack [Reaction] Trigger An enemy within 5 feet of the arboreal copse uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect The arboreals swing their stone swords.