Ankhrav
These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures…
- AC
- 18
- HP
- 40
- Perc
- +7
- Fort
- +12
- Ref
- +8
- Will
- +7
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- -4
- WIS
- +0
- CHA
- -2
- mandibles +13 1d8+4 piercing
- acid spit +10 3d6 acid 30 ft
- AC
- 18
- HP
- 40
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- -4
- WIS
- +0
- CHA
- -2
These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.
AC 18
Fort +12
Ref +8
Will +7
HP 40
Speed 25 feet, burrow 20 feet
Melee
[Single Action]
mandibles +13 (Acid),
Damage 1d8+4 piercing plus 1d6 acid
Ranged
[Single Action]
acid spit +10 (Acid, range 30 feet),
Damage 3d6 acid
Armor-Rending Bite [Two Actions] The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.