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Animated Tea Cart
AC 28 (24 when broken, construct armor)
uncommonConstructMindless
Lvl 8ConstructMindlessUncommon
- AC
- 28
- HP
- 120
- Perc
- +13
- Fort
- +16
- Ref
- +18
- Will
- +12
- STR
- +4
- DEX
- +6
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed25 ft
Actions
- slam +15 2d8+9 bludgeoning
- dish +15 2d6+8 bludgeoning 30 ft
- AC
- 28
- HP
- 120
- STR
- +4
- DEX
- +6
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 28 (24 when broken, construct armor)
Fort +16
Ref +18
Will +12
HP 120
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, an animated tea cart has Hardness. This Hardness reduces any damage the tea cart takes by an amount equal to the Hardness. Once an animated tea cart is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 24.
Speed 25 feet
Melee
[Single Action]
slam +15 (Magical),
Damage 2d8+9 bludgeoning