Anancus
Anger this tusked giant and heavy footfalls crush anyone underfoot while a wide head sweep sends the rest sprawling.
The anancus is a primeval relative of the elephant, its long, straight tusks jutting forward like spears. Slow to anger but unstoppable once roused, it can sweep a battle line aside and trample what remains.
In play
Trample [Three Actions] Large or smaller, foot, DC 25
Tusk Sweep [Two Actions] The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is knocked prone. Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.
Level 8
Perception +16 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +19, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +0 | +5 | -4 | +2 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +19 | +14 | +16 |
HP 170
Speed 40 feet
Actions
- Melee Tusk [Single Action] +19 (reach 15 ft), Damage 2d12+11 piercing
- Melee Foot [Single Action] +17 (reach 10 ft), Damage 2d10+9 bludgeoning