Anadi Lurker
A spider-kin ambusher stalks web-strung tunnels with venom and quiet illusion magic, striking from hiding before prey can react.
An anadi who hunts from hiding—part spider, part person—stalking interlopers through web-strung tunnels with venom and quiet arcane trickery.
Arcane Innate Spells DC 20
- Cantrips (2nd) Daze, Detect Magic, Mage Hand, Message
- 1st Color Spray, Illusory Disguise, Illusory Object
- 2nd Blur, Web
Anadi Venom (Poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Change Shape [Single Action] (Arcane, Concentrate, Polymorph, Transmutation) The anadi changes into their hybrid, spider, or human form.
Level 3
Perception +11 · Languages Anadi, Common · Skills Acrobatics +9, Athletics +10, Crafting +5, Nature +7, Stealth +11, Survival +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +0 | +0 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +7 | +11 | +9 |
HP 45
Speed 25 feet, climb 25 feet
Actions
- Melee Fangs [Single Action] +12 (Finesse), Damage 1d8+3 piercing
- Melee Kukri [Single Action] +12 (Agile, Finesse, Trip), Damage 1d6+3 slashing
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