entries
Sorted A-Z
MonstersFiend

Ammut

A crocodile-headed devourer of the irredeemable dead, seizing prey in its jaws and leaving a wasting wound with every claw.

rareFiend

A devourer of the wicked dead, the ammut is a crocodile-headed horror that hunts down the irredeemable and consumes their souls whole.

Its jaws seize prey on a hit — see Improved Grab — while its claw inflicts a wasting wound and its stamping foot can leave a victim stunned 1 (DC 38 Fortitude negates).

In play

  • Divine Innate Spells DC 37 — 6th Dominate; Constant (6th) Detect Alignment (evil only), True Seeing.
  • Breath Weapon [Two Actions] (Curse, Divine, Evocation, Fire) The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30-foot cone (DC 37 basic Reflex save). See Breath Weapon.

Level 18

Perception +33 · Senses darkvision, scent (imprecise) 30 feet, _true seeing_ · Languages Celestial, Infernal; telepathy 100 feet · Skills Athletics +34, Intimidation +33, Occultism +29, Religion +32, Stealth +35

STRDEXCONINTWISCHA
+8+7+9+3+6+7
ACFortRefWill
41+35+27+28

HP 350 · Immunities evil · Resistances fire 20, poison 20 · Weaknesses good 20

Speed 50 feet, burrow 30 feet

Actions

  • Melee Claw [Single Action] +32 (reach 10 ft, Agile), Damage 3d8+16 slashing
  • Melee Foot [Single Action] +30 (deadly d10), Damage 4d8+12
  • Melee Jaws [Single Action] +32 (reach 15 ft), Damage 3d12+16 piercing plus

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms