Ammut
A crocodile-headed devourer of the irredeemable dead, seizing prey in its jaws and leaving a wasting wound with every claw.
A devourer of the wicked dead, the ammut is a crocodile-headed horror that hunts down the irredeemable and consumes their souls whole.
Its jaws seize prey on a hit — see Improved Grab — while its claw inflicts a wasting wound and its stamping foot can leave a victim stunned 1 (DC 38 Fortitude negates).
In play
- Divine Innate Spells DC 37 — 6th Dominate; Constant (6th) Detect Alignment (evil only), True Seeing.
- Breath Weapon [Two Actions] (Curse, Divine, Evocation, Fire) The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30-foot cone (DC 37 basic Reflex save). See Breath Weapon.
Level 18
Perception +33 · Senses darkvision, scent (imprecise) 30 feet, _true seeing_ · Languages Celestial, Infernal; telepathy 100 feet · Skills Athletics +34, Intimidation +33, Occultism +29, Religion +32, Stealth +35
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +7 | +9 | +3 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 41 | +35 | +27 | +28 |
HP 350 · Immunities evil · Resistances fire 20, poison 20 · Weaknesses good 20
Speed 50 feet, burrow 30 feet
Actions
- Melee Claw [Single Action] +32 (reach 10 ft, Agile), Damage 3d8+16 slashing
- Melee Foot [Single Action] +30 (deadly d10), Damage 4d8+12
- Melee Jaws [Single Action] +32 (reach 15 ft), Damage 3d12+16 piercing plus