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MonstersFiend

Ammut

A crocodile-headed devourer of the irredeemable dead, seizing prey in its jaws and leaving a wasting wound with every claw.

rareFiend

A devourer of the wicked dead, the ammut is a crocodile-headed horror that hunts down the irredeemable and consumes their souls whole.

Its jaws seize prey on a hit — see Improved Grab — while its claw inflicts a wasting wound and its stamping foot can leave a victim stunned 1 (DC 38 Fortitude negates).

In play

  • Divine Innate Spells DC 37 — 6th Dominate; Constant (6th) Detect Alignment (evil only), True Seeing.
  • Breath Weapon [Two Actions] (Curse, Divine, Evocation, Fire) The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30-foot cone (DC 37 basic Reflex save). See Breath Weapon.

Level 18

Perception +33 · Senses darkvision, scent (imprecise) 30 feet, _true seeing_ · Languages Celestial, Infernal; telepathy 100 feet · Skills Athletics +34, Intimidation +33, Occultism +29, Religion +32, Stealth +35

STRDEXCONINTWISCHA
+8+7+9+3+6+7
ACFortRefWill
41+35+27+28

HP 350 · Immunities evil · Resistances fire 20, poison 20 · Weaknesses good 20

Speed 50 feet, burrow 30 feet

Actions

  • Melee Claw [Single Action] +32 (reach 10 ft, Agile), Damage 3d8+16 slashing
  • Melee Foot [Single Action] +30 (deadly d10), Damage 4d8+12
  • Melee Jaws [Single Action] +32 (reach 15 ft), Damage 3d12+16 piercing plus