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MonstersElemental

Ambush Copse

A gigantic, angry mass of whirling logs smashes through the forest, and the sight of an axe or open flame can send it into a berserk rage.

commonElementalPlantWood

Sawed and axe-hewn timber grind together as an ambush copse moves, smashing through the forest. Cuts and burns mar the bark of this gigantic, angry mass of whirling, deadly logs.

Berserk An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fire the size of a lit torch or larger, the ambush copse must succeed at a DC 5 flat check or go berserk.

Level 13

Perception +20 · Senses tremorsense 30 feet · Languages Common, Fey, Muan; (can't speak any language) · Skills Athletics +27, Intimidation +20, Stealth +23

STRDEXCONINTWISCHA
+8+4+6+0+4+0
ACFortRefWill
33+25+22+22

HP 300 · Resistances bludgeoning 10, piercing 10 · Weaknesses axes 10, fire 15

Speed 30 feet

Actions

  • Melee Log [Single Action] +27 (reach 20 ft, Backswing, Forceful, Sweep), Damage 3d12+14 bludgeoning
  • Ranged Caber [Single Action] +25 (thrown 40 feet), Damage 3d12+6 bludgeoning