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Monsters

Ambush Copse

Sawed and axe-hewn timber grind together as an ambush copse moves, smashing through the forest.

commonElementalPlantWood
Lvl 13ElementalPlantWood
AC
33
HP
300
Perc
+20
Fort
+25
Ref
+22
Will
+22
STR
+8
DEX
+4
CON
+6
INT
+0
WIS
+4
CHA
+0
Speed30 ft
Actions
  • log +27 3d12+14 bludgeoning reach 20 ft
  • caber +25 3d12+6 bludgeoning
AC
33
HP
300
STR
+8
DEX
+4
CON
+6
INT
+0
WIS
+4
CHA
+0

Sawed and axe-hewn timber grind together as an ambush copse moves, smashing through the forest. Cuts and burns mar the bark of this gigantic, angry mass of whirling, deadly logs.

AC 33

Fort +25

Ref +22

Will +22

HP 300

Berserk An ambush copse that sees fire or axes has a chance of going berserk. At the start of its turn, if it is aware of an axe or a fire the size of a lit torch or larger, the ambush copse must succeed at a DC 5 flat check or go berserk.