Amalgamite
Piercing weapons alone stop this horror's steady regeneration, while anyone who lingers nearby risks catching its warping affliction.
An amalgamite is a churning mass of fused, half-melted bodies, a conjuration gone wrong that drags everything near it toward the same shapeless ruin. To stand too close is to feel your own flesh begin to run and stretch toward the thing.
Regeneration 10 (deactivated by piercing)
Destabilizing Field (aura, conjuration) 40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes sickened 1. The destabilization ends when the creature is no longer sickened.
Level 13
Perception +23 · Senses low-light vision · Languages Aklo, Common, Draconic · Skills Arcana +27, Athletics +22, Lore +27, Occultism +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +4 | +8 | +6 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +22 | +22 | +26 |
HP 220 · Immunities controlled, mental · Resistances bludgeoning 10, slashing 10 · Weaknesses piercing 10
Speed 25 feet
Actions
- Melee Limb [Single Action] +24, Damage 3d10+11 bludgeoning
- Ranged Warping ray [Single Action] +27 (range 100 ft, deadly 2d8, Magical), Damage 3d8+8 force