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Monsters

Amalgamite

AC 33

rareAberration
Lvl 13AberrationRare
AC
33
HP
220
Perc
+23
Fort
+22
Ref
+22
Will
+26
STR
+5
DEX
+6
CON
+4
INT
+8
WIS
+6
CHA
-1
Speed25 ft
Actions
  • limb +24 3d10+11 bludgeoning
  • warping ray +27 3d8+8 force 100 ft
AC
33
HP
220
STR
+5
DEX
+6
CON
+4
INT
+8
WIS
+6
CHA
-1

AC 33

Fort +22

Ref +22

Will +26

HP 220

, regeneration 10 (deactivated by piercing)

Immunities

controlled, mental

Destabilizing Field (aura, conjuration) 40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes sickened 1. The destabilization ends when the creature is no longer sickened.