Almiraj
A horned hare's aura sends onlookers fleeing in fright, then its horn opens a bleeding wound and can knock them off their feet.
An almiraj closely resembles a yellow hare in almost all ways... except for the 2-foot-long black horn jutting from its forehead.
In play
Frightful Presence (aura, emotion, fear, mental) 5 feet, DC 22. Creatures that critically fail are also fleeing for 1 round.
Reactive Strike [Reaction] Horn only. Fleeing creatures take an additional 1d6 persistent bleed damage. On a critical hit, the target is knocked prone.
Level 4
Perception +14 · Senses tremorsense (imprecise) 40 feet · Languages Sylvan; (can't speak any language) · Skills Athletics +13, Stealth +10, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | -4 | +0 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +14 | +11 | +8 |
HP 63
Speed 35 feet, burrow 25 feet
Actions
- Melee Horn [Single Action] +13, Damage 2d8+7 slashing
- Melee Jaws [Single Action] +13, Damage 2d6+7 piercing plus
- Melee Claw [Single Action] +13 (Agile), Damage 2d4+7 slashing
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