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Almiraj

An almiraj closely resembles a yellow hare in almost all ways... except for the 2-foot-long black horn jutting from its forehead.

uncommonAnimal
Lvl 4AnimalUncommon
AC
20
HP
63
Perc
+14
Fort
+14
Ref
+11
Will
+8
STR
+5
DEX
+3
CON
+4
INT
-4
WIS
+0
CHA
+3
Speed35 ft, burrow 25 ft
Actions
  • horn +13 2d8+7 slashing
  • jaws +13 2d6+7 piercing plus
  • claw +13 2d4+7 slashing
AC
20
HP
63
STR
+5
DEX
+3
CON
+4
INT
-4
WIS
+0
CHA
+3

An almiraj closely resembles a yellow hare in almost all ways... except for the 2-foot-long black horn jutting from its forehead.

AC 20

Fort +14

Ref +11

Will +8

HP 63

Frightful Presence (aura, emotion, fear, mental) 5 feet, DC 22. Creatures that critically fail are also fleeing for 1 round.

Reactive Strike [Reaction] Horn only. Fleeing creatures take an additional 1d6 persistent bleed damage. On a critical hit, the target is knocked prone.

Speed 35 feet, burrow 25 feet

Melee

[Single Action]

horn +13,

Damage 2d8+7 slashing

Melee

[Single Action]

jaws +13,

Damage 2d6+7 piercing plus Grab

Melee

[Single Action]

claw +13 (Agile),

Damage 2d4+7 slashing