Almiraj
An almiraj closely resembles a yellow hare in almost all ways... except for the 2-foot-long black horn jutting from its forehead.
- AC
- 20
- HP
- 63
- Perc
- +14
- Fort
- +14
- Ref
- +11
- Will
- +8
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +0
- CHA
- +3
- horn +13 2d8+7 slashing
- jaws +13 2d6+7 piercing plus
- claw +13 2d4+7 slashing
- AC
- 20
- HP
- 63
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +0
- CHA
- +3
An almiraj closely resembles a yellow hare in almost all ways... except for the 2-foot-long black horn jutting from its forehead.
AC 20
Fort +14
Ref +11
Will +8
HP 63
Frightful Presence (aura, emotion, fear, mental) 5 feet, DC 22. Creatures that critically fail are also fleeing for 1 round.
Reactive Strike [Reaction] Horn only. Fleeing creatures take an additional 1d6 persistent bleed damage. On a critical hit, the target is knocked prone.
Speed 35 feet, burrow 25 feet
Melee
[Single Action]
horn +13,
Damage 2d8+7 slashing
Melee
[Single Action]
jaws +13,
Damage 2d6+7 piercing plus Grab
Melee
[Single Action]
claw +13 (Agile),
Damage 2d4+7 slashing