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Almiraj

A horned hare's aura sends onlookers fleeing in fright, then its horn opens a bleeding wound and can knock them off their feet.

uncommonAnimal

An almiraj closely resembles a yellow hare in almost all ways... except for the 2-foot-long black horn jutting from its forehead.

In play

Frightful Presence (aura, emotion, fear, mental) 5 feet, DC 22. Creatures that critically fail are also fleeing for 1 round.

Reactive Strike [Reaction] Horn only. Fleeing creatures take an additional 1d6 persistent bleed damage. On a critical hit, the target is knocked prone.

Level 4

Perception +14 · Senses tremorsense (imprecise) 40 feet · Languages Sylvan; (can't speak any language) · Skills Athletics +13, Stealth +10, Survival +8

STRDEXCONINTWISCHA
+5+3+4-4+0+3
ACFortRefWill
20+14+11+8

HP 63

Speed 35 feet, burrow 25 feet

Actions

  • Melee Horn [Single Action] +13, Damage 2d8+7 slashing
  • Melee Jaws [Single Action] +13, Damage 2d6+7 piercing plus
  • Melee Claw [Single Action] +13 (Agile), Damage 2d4+7 slashing

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