Alghollthu Master
Illusions and mind control flow endlessly from it, letting this deep-sea manipulator puppet lesser minds without lifting a tentacle.
An ancient aquatic manipulator of the alghollthu bloodline, content to dominate lesser minds and orchestrate schemes from the lightless deep rather than dirty its own tentacles.
In play
Occult Innate Spells DC 25
- 3rd Hypnotic Pattern (at will)
- 4th Hallucinatory Terrain (at will)
- 5th Illusory Object (at will)
- 6th Dominate (×3), Illusory Scene (at will)
- 7th Project Image (at will), Veil (at will)
Level 7
Perception +17 · Senses darkvision · Languages Aklo, Alghollthu, Aquan, Common, Undercommon · Skills Athletics +16, Deception +15, Intimidation +15, Lore +14, Occultism +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +6 | +3 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +15 | +10 | +16 |
HP 135
Speed 10 feet, swim 60 feet
Actions
- Melee Tentacle [Single Action] +16 (reach 15 ft, Agile, Magical), Damage 2d8+10 bludgeoning
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