Akuzhail
A writhing chimera of vulture, serpent, and centipede births a fresh monstrosity from its own corpse the moment it finally dies.
A chimeric horror sacred to Lamashtu, the akuzhail is a writhing knot of vulture, serpent, and centipede — a thing that should not live, and that births fresh monstrosity even in death.
In play
Life Bloom (conjuration, death, primal) When Akuzhail dies, its body explodes in a riot of seething vegetation and raw life. All living creatures within a 60-foot radius are restored 12d6 Hit Points from this energy. A fully grown bloom of Lamashtu emerges from the carcass, but it can take no actions on this round. Next round, this bloom of Lamashtu enters combat at the same point in the turn during which Akuzhail perished on the previous round, but the bloom is slowed 1.
Level 10
Perception +21 · Senses darkvision, scent (imprecise) 30 feet · Languages Abyssal · Skills Acrobatics +19, Athletics +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | -3 | +5 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +17 | +19 |
HP 195 · Resistances acid 10, poison 10
Speed 25 feet, fly 40 feet, bloom stride
Actions
- Melee Vulture beak [Single Action] +23, Damage 2d8+11 slashing plus1d8 bleed
- Melee Snake fangs [Single Action] +23, Damage 2d12+11 piercing
- Melee Centipede mandibles [Single Action] +23, Damage 2d6+11 piercing plus 2d6 acid
- Melee Claw [Single Action] +23 (Agile), Damage 2d8+11 slashing