Akrida
A chitinous, acid-blooded horror bursts from beneath the sand to fight with pick and mandible while spitting a caustic green line of slime.
A chitinous, acid-blooded horror that burrows up from beneath the sand, the akrida fights with pick and mandible while spitting gouts of caustic green slime.
In play
Primal Innate Spells DC 19, attack +11
- Cantrips (1st) Acid Splash
- 1st Acidic Burst
Breath Weapon [Two Actions] (Acid, Evocation, Primal) Akrida spits a gout of slimy green acid in a 30-foot line that deals 5d6 acid damage (DC 20 basic Reflex save). Akrida can't use Breath Weapon again for 1d4 rounds.
Level 4
Perception +10 · Senses darkvision, scent (imprecise) 30 feet · Languages Undercommon; telepathy 100 feet · Skills Acrobatics +11, Athletics +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | +0 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +11 | +11 |
HP 60 · Resistances acid 5
Speed 20 feet, burrow 10 feet
Actions
- Melee Light pick [Single Action] +13 (Agile, fatal d8, Magical), Damage 2d4+7 piercing
- Melee Mandibles [Single Action] +13, Damage 1d6+7 slashing plus 1d6 acid
- Melee Claw [Single Action] +13 (Agile), Damage 1d6+7 slashing