Akata
A void-born scavenger drifts to inhabited worlds with an appetite that never sleeps, though salt water burns it like acid.
A void-born scavenger that drifts to inhabited worlds and feeds on the living, the akata is a husk of bristling hairs and snapping jaws with an appetite that never sleeps.
In play
No Breath An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Salt Water Vulnerability Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.
Level 1
Perception +6 · Senses darkvision, no hearing, scent (imprecise) 30 feet · Skills Acrobatics +7, Athletics +7, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | -4 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +9 | +5 | +6 |
HP 15 · Immunities disease · Resistances fire 5, poison 5 · Weaknesses salt water 5
Speed 30 feet, climb 15 feet
Actions
- Melee Jaws [Single Action] +9 (Agile), Damage 1d6+4 piercing
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