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Adiutor

Faith and firepower fuse in this soldier-priest, whose musket rounds are conjured fresh from an infernal armory with every reload.

commonDevilFiendHumanHumanoidUnholy

An adiutor is an infernal gun-priest of Avernus, marrying battlefield faith to a musket that spits conjured hellfire. It fights with the cold discipline of a soldier and the zeal of a true believer.

In play

Divine Innate Spells DC 22, attack +14

Avernian Armskote An adiutor reloads by magically conjuring hellfire rounds crafted in the Fools' Citadels of Avernus. Their Strikes with their flintlock muskets are magical and deal an additional 2d6 fire damage.

Level 5

Perception +13 · Senses greater darkvision · Languages Common, Diabolic · Skills Athletics +12, Intimidation +14, Society +12, Stealth +15, Survival +12

STRDEXCONINTWISCHA
+2+5+2+1+2+4
ACFortRefWill
21+12+14+10

HP 72 · Resistances fire 8 · Weaknesses holy 4

Speed 25 feet

Actions

  • Melee Bayonet [Single Action] +14 (Agile, finesse), Damage 1d4+5 piercing
  • Ranged Flintlock musket [Single Action] +14 (range 70 ft, Concussive, fatal d10, magical, reload 1, unholy), Damage 1d6+3 piercing plus 2d6 fire

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