Adiutor
Faith and firepower fuse in this soldier-priest, whose musket rounds are conjured fresh from an infernal armory with every reload.
An adiutor is an infernal gun-priest of Avernus, marrying battlefield faith to a musket that spits conjured hellfire. It fights with the cold discipline of a soldier and the zeal of a true believer.
In play
Divine Innate Spells DC 22, attack +14
- Cantrips (3rd) Message, Shield
- 1st Bane (×3)
- 2nd Dispel Magic (×2), Revealing Light
- 3rd Alarm, Crisis of Faith
Avernian Armskote An adiutor reloads by magically conjuring hellfire rounds crafted in the Fools' Citadels of Avernus. Their Strikes with their flintlock muskets are magical and deal an additional 2d6 fire damage.
Level 5
Perception +13 · Senses greater darkvision · Languages Common, Diabolic · Skills Athletics +12, Intimidation +14, Society +12, Stealth +15, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +2 | +1 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +14 | +10 |
HP 72 · Resistances fire 8 · Weaknesses holy 4
Speed 25 feet
Actions
- Melee Bayonet [Single Action] +14 (Agile, finesse), Damage 1d4+5 piercing
- Ranged Flintlock musket [Single Action] +14 (range 70 ft, Concussive, fatal d10, magical, reload 1, unholy), Damage 1d6+3 piercing plus 2d6 fire