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Adiutor
AC 21
commonDevilFiendHumanHumanoidUnholy
Lvl 5DevilFiendHumanHumanoidUnholy
- AC
- 21
- HP
- 72
- Perc
- +13
- Fort
- +12
- Ref
- +14
- Will
- +10
- STR
- +2
- DEX
- +5
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +4
Speed25 ft
Actions
- bayonet +14 1d4+5 piercing
- flintlock musket +14 1d6+3 piercing 70 ft
- AC
- 21
- HP
- 72
- STR
- +2
- DEX
- +5
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +4
AC 21
Fort +12
Ref +14
Will +10
HP 72
Speed 25 feet
Melee
[Single Action]
bayonet +14 (Agile, finesse),
Damage 1d4+5 piercing
Ranged
[Single Action]
flintlock musket +14 (Concussive, fatal d10, magical, range increment 70 feet, reload 1, unholy),
Damage 1d6+3 piercing plus 2d6 fire
Divine Innate Spells DC 22, attack +14
- Cantrips (3rd)
Message, Shield
- 1st
Bane (×3)
- 2nd
Dispel Magic (×2), Revealing Light
- 3rd
Alarm, Crisis of Faith
Avernian Armskote An adiutor reloads by magically conjuring hellfire rounds crafted in the Fools' Citadels of Avernus. Their Strikes with their flintlock muskets are magical and deal an additional 2d6 fire damage.