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Monsters

Adiutor

AC 21

commonDevilFiendHumanHumanoidUnholy
Lvl 5DevilFiendHumanHumanoidUnholy
AC
21
HP
72
Perc
+13
Fort
+12
Ref
+14
Will
+10
STR
+2
DEX
+5
CON
+2
INT
+1
WIS
+2
CHA
+4
Speed25 ft
Actions
  • bayonet +14 1d4+5 piercing
  • flintlock musket +14 1d6+3 piercing 70 ft
AC
21
HP
72
STR
+2
DEX
+5
CON
+2
INT
+1
WIS
+2
CHA
+4

AC 21

Fort +12

Ref +14

Will +10

HP 72

Speed 25 feet

Melee

[Single Action]

bayonet +14 (Agile, finesse),

Damage 1d4+5 piercing

Ranged

[Single Action]

flintlock musket +14 (Concussive, fatal d10, magical, range increment 70 feet, reload 1, unholy),

Damage 1d6+3 piercing plus 2d6 fire

Divine Innate Spells DC 22, attack +14

  • Cantrips (3rd)

Message, Shield

  • 1st

Bane (×3)

  • 2nd
  • 3rd

Avernian Armskote An adiutor reloads by magically conjuring hellfire rounds crafted in the Fools' Citadels of Avernus. Their Strikes with their flintlock muskets are magical and deal an additional 2d6 fire damage.