Adamantine Archdragon
A mountain given will, plated in the hardest substance known, shrugging off would-be killing blows as barely a scratch.
Forged in the deep places where metal and stone are born, the adamantine archdragon is a mountain given will — its hide a living plate of the hardest substance known, its disdain for lesser creatures absolute. Even a critical blow rings off its scales like a hammer off an anvil.
An adamantine archdragon has +2 status to all saves vs. primal.
In play
Abandon Armor Once the adamantine dragon is reduced to fewer than half their Hit Points, their resistance is reduced by 10 and they gain a +10 circumstance bonus to their Speeds.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 41.
Resilient Form [Reaction] Trigger The dragon is critically hit with a weapon or unarmed attack; Effect The archdragon's scales ward off deadly attacks. The dragon attempts a DC 14 flat check. On a success, the triggering attack becomes a normal hit.
Level 21
Perception +35 · Senses darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 120 feet · Languages Aklo, Common, Draconic, Fey, Petran, Sakvroth, Talican · Skills Acrobatics +35, Athletics +42, Intimidation +36, Mining Lore +34, Nature +35, Survival +37
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +5 | +9 | +5 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +40 | +32 | +35 |
HP 400 · Immunities paralyzed, petrified, sleep · Resistances physical 20 (except adamantine)
Speed 50 feet, burrow 60 feet, fly 200 feet
Actions
- Melee Jaws [Single Action] +39 (reach 20 ft, Magical), Damage 4d12+18 piercing plus
- Melee Claw [Single Action] +39 (reach 15 ft, Agile, magical), Damage 4d8+18 slashing plus
- Melee Tail [Single Action] +37 (reach 25 ft, Magical), Damage 4d10+18 bludgeoning
- Ranged Rock [Single Action] +37 (range 150 ft, Brutal), Damage 4d8+18 bludgeoning