Abandoned Zealot
A priest's restless husk returns undead, nursing a grudge against the faith that betrayed it and flying into fury near old co-religionists.
An abandoned zealot is the restless husk of a priest who died betrayed by the faith they served, returning as undead nursing a cold grudge against the gods and their living servants. The mere presence of a former co-religionist can drive it into a single-minded fury.
In play
The abandoned zealot has negative healing and a +1 status bonus to all saves against divine and positive effects.
Anathematic Aversion (emotion, fear, mental) If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later. Critical Success The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith.
Level 6
Perception +14 · Senses darkvision, lifesense 60 feet, sense apostate · Languages Common, Necril · Skills Acrobatics +14, Boneyard Lore +12, Intimidation +14, Religion +12, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +10 | +14 | +16 |
HP 75 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 5 (except force, _ghost touch_, or positive, double resistance against non-magical)
Speed fly 40 feet
Actions
- Melee Hand of despair [Single Action] +16 (Finesse, Magical), Damage 2d10+4 negative