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Abandoned Zealot
AC 22
commonIncorporealSpiritUndead
Lvl 6IncorporealSpiritUndead
- AC
- 22
- HP
- 75
- Perc
- +14
- Fort
- +10
- Ref
- +14
- Will
- +16
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +4
Speedfly 40 ft
Actions
- hand of despair +16 2d10+4 negative
- AC
- 22
- HP
- 75
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +4
AC 22
Fort +10
Ref +14
Will +16
+1 status to all saves vs. divine and positive
HP 75
(negative healing)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Anathematic Aversion (emotion, fear, mental) If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.
Critical Success The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith.