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Monsters

Abandoned Zealot

AC 22

commonIncorporealSpiritUndead
Lvl 6IncorporealSpiritUndead
AC
22
HP
75
Perc
+14
Fort
+10
Ref
+14
Will
+16
STR
-5
DEX
+4
CON
+0
INT
+2
WIS
+2
CHA
+4
Speedfly 40 ft
Actions
  • hand of despair +16 2d10+4 negative
AC
22
HP
75
STR
-5
DEX
+4
CON
+0
INT
+2
WIS
+2
CHA
+4

AC 22

Fort +10

Ref +14

Will +16

+1 status to all saves vs. divine and positive

HP 75

(negative healing)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Anathematic Aversion (emotion, fear, mental) If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.

Critical Success The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith.