Living Tar
A sticky ooze scours caves dissolving anything it touches, and any weapon that strikes it gets stuck fast in its corrosive mass.
Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. These sticky masses are often filled with bones, fossils, and discarded weaponry from adventurers.
Adhesive Mass A weapon that hits the living tar is stuck to the ooze. Removing it requires a successful DC 23 Athletics check to Break Open. The living tar can have any number of objects or creatures stuck to it at a time. It can release a stuck object with an Interact action, and the adhesive dissolves 1 minute after the ooze dies, releasing all stuck objects and creatures.
Level 7
Perception +9 · Senses motion sense (precise) 60 feet, no vision · Skills Athletics +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | -5 | +7 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +18 | +6 | +11 |
HP 165 · Immunities acid, bleed, bludgeoning, critical hits, mental, precision, unconscious, visual
Speed 20 feet, climb 20 feet
Actions
- Melee Pseudopod [Single Action] +18 (reach 10 ft), Damage 2d8+7 bludgeoning plus 2d6 acid and