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Monsters

Living Tar

Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions.

commonMindlessOoze
Lvl 7MindlessOoze
AC
14
HP
165
Perc
+9
Fort
+18
Ref
+6
Will
+11
STR
+7
DEX
-5
CON
+7
INT
-5
WIS
+0
CHA
-5
Speed20 ft, climb 20 ft
Actions
  • pseudopod +18 2d8+7 bludgeoning reach 10 ft
AC
14
HP
165
STR
+7
DEX
-5
CON
+7
INT
-5
WIS
+0
CHA
-5

Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. These sticky masses are often filled with bones, fossils, and discarded weaponry from adventurers.

AC 14

Fort +18

Ref +6

Will +11

HP 165

Immunities

acid, bleed, bludgeoning, critical hits, mental, precision, unconscious, visual

Adhesive Mass A weapon that hits the living tar is stuck to the ooze. Removing it requires a successful DC 23 Athletics check to Break Open. The living tar can have any number of objects or creatures stuck to it at a time. It can release a stuck object with an Interact action, and the adhesive dissolves 1 minute after the ooze dies, releasing all stuck objects and creatures.

Speed 20 feet, climb 20 feet