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Hearthgate

A sprawling trade hub where four roads converge, the markets never close, and fortune turns as fast as the crowds flow through.

A sprawling trade city built at the intersection of four major roads. Its markets overflow with goods from every corner of the world.

Environment Urban

Hearthgate grew from a simple crossroads inn into a thriving metropolis, its four great gates still marking the cardinal roads that are its lifeblood. The Grand Bazaar at the city's center is a permanent market spanning dozens of acres, where dwarven metalwork, elven textiles, gnomish clockwork, and goblin scrap-inventions are sold alongside mundane goods. Districts are loosely organized by trade — the Forge Quarter, the Arcane Row, the Livestock Commons — but the city's explosive growth means boundaries blur constantly. A council of merchant princes governs with more interest in profit than justice, and the city watch is stretched thin across a population that swells by thousands during trade season.

Notable Features

  • Grand Bazaar spanning acres
  • four great gates aligned to cardinal roads
  • Arcane Row with licensed magic shops

Hazards

  • thieves' guilds
  • trade disputes escalating to violence
  • overcrowding during festivals

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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