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Poison Barbs Snare

A bed of poisoned spines lashes the first creature to cross it, then keeps punishing anyone who runs instead of pulling the barbs free.

commonConsumableMechanicalSnareTrap

You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals 1d4 piercing damage to the first creature to enter its square (DC 15 basic Reflex save). On a failed save, several barbs lodge in the creature's feet. For 1 minute (or until a creature or an ally spends three Interact actions to remove the barbs), the barbs deal 1d4 poison damage to the creature each time it Strides more than half its Speed.

Magical

StatValue
Level1
Price4 gp
Bulk—

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