Pact of Blood-Taking
A pact with a barbazu turns melee strikes into bleeding wounds, but slows healing and lets the barbazu claim your best weapons on demand.
You negotiate for might and viciousness.
Benefit Your successful Strikes with slashing and piercing melee weapons deal 1 persistent bleed damage. On a critical success, this persistent bleed damage is equal to half your level.
Payment You regain half the normal number of Hit Points from resting (including Hit Points gained from long-term rest) and from any application of the Medicine skill.
Hidden Condition The barbazu owns any weapons you find. No more often than once per month, the barbazu can demand a single weapon of its choice (often the best weapon in your possession). You are compelled to hand over the weapon immediately, without question.
Termination Clause The contract guarantees that you will not "be slain by the barbazu or by barbazu action." This wording is vague; if any barbazu kills you, or if you die from persistent bleed damage from any source, the contract is voided.
| Stat | Value |
|---|---|
| Level | 5 |
| Price | 0 |
| Bulk | — |
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