Minotaur Chair
A combat-outfitted wheelchair banks a day's momentum into a devastating charge that plows through a line of enemies.
A minotaur chair is a Traveler's Chair with Chair Storage, Impulse Control, and +1 Striking Wounding Wheel Spikes. The wheel spikes can have runes upgraded, transferred, or added as normal. The chair magically stores the kinetic energy from movement throughout the day, allowing you to expend it to make a powerful rushing charge.
| Stat | Value |
|---|---|
| Level | 9 |
| Price | 600 gp |
| Bulk | 4 |
Activations
Activate 2 Interact · Frequency once per hour · Effect You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through enemies' spaces and making an attack with the wheel spikes against every foe in the line. If the foe is Prone, the following effects apply: the attack gains a +1 circumstance bonus to damage per weapon damage die, and the _wounding_ rune deals 1d12 persistent bleed damage on a hit (or 3d6 persistent bleed damage on a critical hit).