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Marking Snare

This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a…

commonConsumableMechanicalSnareTrap
Level
1
Price
3 gp

This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a save.

Success The creature is unaffected.

Failure The snare marks the creature.

Critical Failure The snare marks the creature, and the creature is until the end of its next turn.