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Lock (Simple)
An iron lock with a plain keyhole and a basic mechanism resists casual picking, giving a patient thief real work before it gives way.
common
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Magical
| Stat | Value |
|---|---|
| Level | 1 |
| Price | 2 gp |
| Bulk | — |