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Lock (Average)

A solidly built lock secures a door, chest, or gate against casual tampering, forcing anyone without a key to work hard for entry.

common

Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.

Magical

StatValue
Level3
Price15 gp
Bulk