/
Showing0entries
Sorted A-ZItemsequipment
Lock (Average)
A solidly built lock secures a door, chest, or gate against casual tampering, forcing anyone without a key to work hard for entry.
common
Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40.
Magical
| Stat | Value |
|---|---|
| Level | 3 |
| Price | 15 gp |
| Bulk | — |