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Lethargy Poison

A patient toxin favored by ambushers who want captives alive, slowly dragging a lingering victim down into unconsciousness.

uncommonAlchemicalConsumableIncapacitationInjuryPoisonSleep

Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls Unconscious. Further exposure to lethargy poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.

Saving Throw DC 18 Fortitude; Maximum Duration 4 hours; Stage 1 Slowed 1 (1 round); Stage 2 slowed 1 (1 minute); Stage 3 unconscious with no Perception check to wake up (1 round) Stage 4 unconscious with no Perception check to wake up (1d4 hours)

Magical

StatValue
Level2
Price7 gp
Bulk0.1