Keep Stone Ingot
A cast bar of the same magic-disrupting alloy, ready for a smith to build fortifications or gear that shrugs off both blade and spell.
The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost.
Keep stone's use in the construction of Torag's Shield is not only to stretch Highhelm's adamantine reserves further and protect the walls from magical assault, but also because of its protective effects on divination magic on both Highhelm itself and its immediate vicinity. If the target of a divination spell is in the presence of a large quantity of keep stone, including a structure, the caster must also succeed at a DC 5 flat check or the spell is lost.
Keep Stone Items
Keep Stone Items
Hardness
HP
BT
Thin Items
High-grade
10
46
24
Items
High-grade
14
60
30
Structure
High-grade
30
122
61
| Stat | Value |
|---|---|
| Level | 17 |
| Price | 750 pp |
| Bulk | — |
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.