Greater Medic’s Armband
Marked as a healer, not a fighter, the wearer talks down the sick and wounded more easily and blunts violence aimed their way.
You wear this white armband with a bright blue symbol identifying you as a combat medic. You gain a +1 item bonus to Diplomacy checks to change the attitudes of diseased, poisoned, and Wounded creatures.
You gain a +2 item bonus to Medicine checks to Administer First Aid and Treat Wounds, and the status penalty to damage rolls from Do No Harm increases to -8.
| Stat | Value |
|---|---|
| Level | 10 |
| Price | 900 gp |
| Bulk | L |
Activations
Do No Harm F (Concentrate) · Frequency once per day · Trigger An enemy within 30 feet targets you with a Strike or a spell that deals damage · Effect Your armband glows, showing that you're here as a medic and not as a combatant. Both you and the triggering enemy take a -4 status penalty to damage rolls until the end of your next turn.