Glacial Zephyr
Three linked bellows push a chilled blast outward in a controlled wave, freezing exposed troops without fire or acid's wild spread.
Rumors say the design for the first glacial zephyr originated in the Darklands, where certain heat-leeching fungi and other alchemical reagents needed to power the device are easier to find. There are any number of subterranean societies that might have sponsored the development of the zephyr, but without anyone coming forward to claim it, rumors are all there are to go on. The device itself is actually quite simple. A glacial zephyr uses three bellows in tandem to push air cooled by an alchemical paste out in a wave from the central reservoir. The result is a controlled blast that damages enemy forces and emplacements, without the unpredictability of fire or indiscriminate nature of acid. Aim 2 rotate 30° Load 3 (Manipulate) 2 times Launch 1 (Attack, Cold, manipulate) 10d8 cold and 2d8 persistent cold, 60-foot cone, DC 33 Reflex
| Stat | Value |
|---|---|
| Level | 15 |
| Price | 13,000 gp |
| Bulk | — |
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